/// Rendering a two-color checkerboard inside the playfield /// ------------------------------------------------------- // Renders the checkerboard at its current internal position with GRCG colors // 0 (dark squares) and 1 (bright squares), then scrolls it up for the next // frame. Assumes that the GRCG is active and set to TDW mode. void near playfield_checkerboard_grcg_tdw_update_and_render(void);