// ReC98 // ----- // Gaiji available to TH04 and TH05 #include "th02/gaiji/from_2.h" #define OVERLAY_FADE_CELS 8 #define RETURN_KEY_CELS 4 typedef enum { g_NULL = '\0', g_EMPTY = 0x02, gs_NOTES, // ♫ gs_HEART_2 = 0x06, // 🎔 (duplicated) gs_EXCLAMATION, // ! gs_QUESTION, // ? gs_SWEAT, // 💦 gs_DOUBLE_EXCLAMATION, // ‼ gs_EXCLAMATION_QUESTION, // ⁉ #if (GAME == 5) ga_RETURN_KEY = 0x1C, ga_RETURN_KEY_last = (ga_RETURN_KEY + RETURN_KEY_CELS - 1), #endif gaiji_bar(0x20), // A completely filled, 128-pixel bar, stored in 8 consecutive gaiji // characters. TH05 has *MAX♡ drawn on the last three. g_BAR_MAX_0, g_BAR_MAX_1, g_BAR_MAX_2, g_BAR_MAX_3, g_BAR_MAX_4, g_BAR_MAX_5, g_BAR_MAX_6, g_BAR_MAX_7, g_OVERLAY_FADE, g_OVERLAY_FADE_last = (g_OVERLAY_FADE + OVERLAY_FADE_CELS - 1), gaiji_boldfont(0xA0), gs_DOT = 0xC4, gaiji_symbols_th02(0xC9), gs_BOMB = 0xD3, // ◉? ⦿? 🎯? 🖸? Or simply 💣? gs_YINYANG, // ☯ gs_END, // "End" gs_TEN = 0xE6, // 点 gs_YUME, // 夢 gs_TAMA, // 弾 gs_ALL, // "All" g_HISCORE_STAGE_EMPTY = 0xEF, g_NONE = 0xFF, } gaiji_th04_t;