#define PLAYER_W 32 #define PLAYER_H 48 extern bool player_is_hit; // Grants invincibility when >0. Decrements by 1 each frame in that case. // In TH02, this works independently from [player_invincible_via_bomb]. extern unsigned char player_invincibility_time; #if (GAME == 2) // Grants invincibility as long as it's true. Works independently from // [player_invincibility_time]. extern bool player_invincible_via_bomb; #endif