/// Uncompressed 16-color 16w×h sprite format /// ----------------------------------------- #define BOS_IMAGES_PER_SLOT 8 struct bos_image_t { Planar planes; dots16_t *alpha; }; struct bos_t { bos_image_t image[BOS_IMAGES_PER_SLOT]; }; // Regular // ------- #define BOS_SLOT_COUNT 4 extern bos_t bos_images[BOS_SLOT_COUNT]; // ------- // Fast // ---- // These… only have functions for direct byte-aligned blitting onto page 0, in // exchange for the alpha plane being pre-negated at load time? No idea why. // That 1-instruction negation is certainly not what makes the original code // slow. #define BOS_FAST_SLOT_COUNT 2 extern bos_t bos_fast_images[BOS_FAST_SLOT_COUNT]; // ---- /// -----------------------------------------