public ENEMIES_INVALIDATE enemies_invalidate proc near push si push di mov _tile_invalidate_box, (ENEMY_W shl 16) or ENEMY_H mov si, offset _enemies mov di, ENEMY_COUNT @@loop: cmp [si+enemy_t.flag], EF_FREE jz short @@next cmp [si+enemy_t.flag], EF_ALIVE_FIRST_FRAME jz short @@next call tiles_invalidate_around pascal, large dword ptr [si+enemy_t.pos.prev] @@next: add si, size enemy_t dec di jnz short @@loop pop di pop si retn enemies_invalidate endp even