public _BOSS_ITEM_DROPS label _BOSS_ITEM_DROPS byte db IT_POWER, IT_POWER, IT_BIGPOWER, IT_POWER, IT_POWER if GAME eq 4 db IT_POWER, IT_POWER, IT_POWER, IT_POWER, IT_POWER endif db IT_POINT, IT_POINT, IT_POINT, IT_POINT, IT_POINT public _boss_phase_timed_out _boss_phase_timed_out db 0