static const pixel_t PIC_W = (RES_X / 2); static const pixel_t PIC_H = (RES_Y / 2); static const screen_x_t PIC_LEFT = ((RES_X / 2) - (PIC_W / 2)); static const screen_y_t PIC_TOP = ((RES_Y / 2) - (PIC_H / 2)); static const screen_y_t PIC_RIGHT = (PIC_LEFT + PIC_W); static const screen_y_t PIC_BOTTOM = (PIC_TOP + PIC_H); static const pixel_t PIC_VRAM_W = (PIC_W / BYTE_DOTS); // Loads the ending pictures from the .GRP file [fn] onto graphics page #1, // and sets the hardware color palette to the one in [fn]'s header. void pascal end_pics_load_palette_show(const char *fn); // Blits the given [quarter] of the set of ending pictures currently loaded // onto graphics page #1 to the center of page #0. // The quarters are numbered like this: // | 0 | 1 | // | 2 | 3 | // Implemented using EGC inter-page copies, and therefore really slow. void end_pic_show(int quarter);