#pragma option -zPmain_03 #include "platform.h" #include "pc98.h" #include "planar.h" #include "master.hpp" #include "th01/math/subpixel.hpp" #include "th01/math/overlap.hpp" #include "th04/math/motion.hpp" extern "C" { #include "th04/math/randring.h" #include "th04/math/vector.hpp" #include "th04/sprites/main_pat.h" #include "th04/main/playfld.hpp" #include "th04/main/playperf.hpp" #include "th04/main/player/player.hpp" #include "th04/main/bullet/bullet.hpp" #include "th04/main/bullet/clearzap.hpp" #include "th04/main/gather.hpp" #pragma option -a2 #include "th04/main/bullet/add.cpp" }