public VECTOR2_AT vector2_at proc far @@angle = word ptr 6 @@length = word ptr 8 @@origin_y = word ptr 0Ah @@origin_x = word ptr 0Ch @@ret = Point ptr 0Eh push bp mov bp, sp push si mov si, word ptr [bp+@@ret] mov bx, [bp+@@angle] if GAME eq 5 xor bh, bh endif add bx, bx movsx eax, [bp+@@length] movsx edx, _CosTable8[bx] imul eax, edx sar eax, 8 add ax, [bp+@@origin_x] mov [si], ax movsx eax, [bp+@@length] movsx edx, _SinTable8[bx] imul eax, edx sar eax, 8 add ax, [bp+@@origin_y] mov [si+2], ax pop si pop bp retf 0Ah vector2_at endp