#include "platform.h" #include "x86real.h" #include "pc98.h" #include "planar.h" #include "master.hpp" extern "C" { #include "th03/formats/cdg.h" } #include "th04/hardware/grcg.hpp" #include "th04/main/boss/backdrop.hpp" #include "th04/sprites/main_cdg.h" void pascal near boss_backdrop_render( screen_x_t left, vram_y_t top, uint4_t col ) { cdg_put_noalpha_8(left, top, CDG_BG_BOSS); grcg_setmode_tdw(); grcg_setcolor_direct(col); boss_backdrop_colorfill(); grcg_off(); }