; (only covering TH03 and above) public GAME_INIT_MAIN game_init_main proc far @@pf_fn = dword ptr 6 if GAME ge 4 PARAS equ <_mem_assign_paras> else PARAS = MEM_ASSIGN_PARAS_MAIN endif push bp mov bp, sp call mem_assign_dos pascal, PARAS or ax, ax jz short @@assign_success mov ax, 1 pop bp if GAME ge 3 retf 4 else retf endif ; --------------------------------------------------------------------------- @@assign_success: if GAME ge 4 mov bbufsiz, 1000h endif if GAME le 4 nopcall vram_planes_set endif call vsync_start call egc_start call graph_400line call js_start call pfstart pascal, large [bp+@@pf_fn] if GAME ge 4 call bgm_init pascal, 2048 endif xor ax, ax pop bp if GAME ge 3 retf 4 else retf endif game_init_main endp