; ReC98 ; Main include file ; Order segments alphabetically. ; Rather ugly workaround to prevent the automatically generated code segment ; for the large model (filename_TEXT) from enforcing its word alignment ; between _TEXT and the first code segment even though we never emit anything ; into it. ; However, this merely pushes filename_TEXT before _TEXTC, and therefore ; breaks another group of files. In these, we actually have to rename that ; automatically generated code segment to one that is expected to have word ; alignment. .alpha locals include libs/BorlandC/RULES.ASI include libs/BorlandC/doserror.inc include libs/BorlandC/errno.inc include libs/BorlandC/stdio.inc include libs/master.lib/func.inc include libs/master.lib/super.inc include libs/master.lib/bgm.inc include libs/master.lib/pf.inc include libs/master.lib/clip.inc include libs/master.lib/macros.inc include libs/kaja/kaja.inc include th01/hardware/egc.inc include th02/playfld.inc include th02/formats/pi_slots.inc include th03/formats/cdg.inc nopcall macro func if LDATA nop ; PC-98 Touhou compatibility endif call func endm ; Avoids specifying both segment and offset of a function. Too bad that it ; still doesn't cause TASM to require [func] to be a valid identifier. setfarfp macro farfp, func mov word ptr farfp+2, seg func mov word ptr farfp, offset func endm pushSS_ macro if LDATA push ss endif endm popCX_ macro if LDATA pop cx endif endm twobyte_t struc lo db ? hi db ? twobyte_t ends ; master.lib extensions ; --------------------- ; super_roll_put_1plane() plane_put constants PLANE_PUT = 0FF00h or GC_RMW ; RGB color triple, used for the Palettes structure rgb_t struc r db ? g db ? b db ? rgb_t ends PALETTE_COLORS = 16 palette_t struc colors rgb_t PALETTE_COLORS dup() palette_t ends ; --------------------- RES_X = 640 RES_Y = 400 GAIJI_TRAM_W = 2 ROW_SIZE = (RES_X / 8) TILE_W = 16 TILE_H = 16 TILE_VRAM_W = (TILE_W / 8) TILES_Y = 1 + (PLAYFIELD_H / TILE_H) + 1 TILES_X = (PLAYFIELD_W / TILE_W) TILE_FLAG_H = (TILE_H / 2) TILE_FLAGS_Y = TILES_Y * (TILE_H / TILE_FLAG_H) ; Rank definitions RANK_EASY = 0 RANK_NORMAL = 1 RANK_HARD = 2 RANK_LUNATIC = 3 RANK_EXTRA = 4 RANK_COUNT = 5