// Script buffer pointer extern unsigned char far *dialog_p; // Loads a dialog script from the file with the given name. `near` in this // game, as it's only used internally. void pascal near dialog_load(const char *fn); // Loads the dialog script after defeating Stage 5 Yuuka with continues or on // Easy mode, shown before the Bad Ending. void dialog_load_yuuka5_defeat_bad(void); // Loads the dialog script for the current player character and stage. void near dialog_load(void);