/* ReC98 * ----- * Code segment #38 of TH01's REIIDEN.EXE */ extern "C" { #include "platform.h" #include "pc98.h" #include "planar.h" #include "master.hpp" #include "th01/common.h" #include "th01/resident.hpp" #include "th01/v_colors.hpp" #include "th01/snd/mdrv2.h" #include "th01/formats/ptn.hpp" #include "th01/hardware/graph.h" #include "th01/hardware/egc.h" #include "th01/hardware/input.hpp" #include "th01/math/subpixel.hpp" #include "th01/math/polar.hpp" #include "th01/math/vector.hpp" #include "th01/main/vars.hpp" #include "th01/main/playfld.hpp" #include "th01/main/player/player.hpp" } #include "th01/main/player/shot.hpp" #include "th01/main/bullet/pellet.hpp" #include "th01/main/bullet/pellet_c.hpp" #include "th01/main/player/orb.hpp" #include "th01/main/player/shot.cpp" #include "th01/main/bullet/pellet.cpp"