/* ReC98 * ----- * Code segment #30 of TH01's REIIDEN.EXE */ extern "C" { #include #include "platform.h" #include "pc98.h" #include "planar.h" #include "master.hpp" #include "th01/v_colors.hpp" #include "th01/formats/ptn.hpp" #include "th01/math/digit.hpp" #include "th01/hardware/egc.h" #include "th01/hardware/graph.h" #include "th01/main/playfld.hpp" #include "th01/formats/stagedat.hpp" #include "th01/main/debug.hpp" #include "th01/main/vars.hpp" #include "th01/main/player/player.hpp" #include "th01/main/player/orb.hpp" #include "th01/main/player/bomb.hpp" #include "th01/snd/mdrv2.h" } #include "th01/main/hud/hud.hpp" #include "th01/main/stage/item.hpp" #include "th01/main/stage/stageobj.hpp" #include "th01/main/stage/card_hit.cpp" #include "th01/core/str_val.cpp" #include "th01/main/stage/card_r.cpp"