#include "th01/rank.h" extern char rank; // rank_t extern bool bgm_mode; extern char bombs; extern char credit_bombs; // Current gameplay frame plus resident_t::rand, without any frame_delay(). // Displayed as "rand" in the debug output, but can't be /* ZUN symbol */'d // like that, due to obviously colliding with the C standard library function. extern unsigned long frame_rand; extern char lives_extra; extern char stage_num; extern bool first_stage_in_scene; extern unsigned long score; extern bool game_cleared;