// The intended palette for a boss, with no effects applied. extern Palette4 boss_palette; #define boss_palette_snap_inlined() { \ int col; \ int comp; \ palette_copy(boss_palette, z_Palettes, col, comp); \ } // Overwrites [boss_palette] with [z_Palettes]. void boss_palette_snap(void); // Sets both [z_Palettes] and the hardware palette to [boss_palette]. void boss_palette_show(void);