/// Animation frame counts /// ---------------------- #define BULLET_CLOUD_CELS 4 #define BULLET_DECAY_CELS 4 // Directional bullets with one axis of symmetry; sprites cover 180 degrees #define BULLET_D_CELS 16 // Vector bullets with no axis of symmetry; sprites cover all 360 degrees #define BULLET_V_CELS 32 /// ----------------------