#include "platform.h" extern bool extra_unlocked; void near start_game(void); void near start_extra(void); void near start_demo(void); void near setup_menu(void); void near zunsoft_animate(void); void near main_cdg_load(void); void near main_cdg_free(void); // Returns with the title image blitted to both VRAM pages, page 1 accessed, // and page 0 shown. void near op_animate(void); void near regist_view_menu(void); // Initializes the game clear/extra unlock variables from the score file, and // loads the sprites used for the viewing mode of the score name registration // menu. void near cleardata_and_regist_view_sprites_load(void); // Shows the player character / shot type selection menu, writing the // selection to [resident]. Returns whether to start the game (false) or // return to the main menu (true). bool16 near playchar_menu(void);