GAME = 5 include th05/mem.inc include th04/shared.inc include th05/player/chars.inc include th05/player/shot_types.inc ; Shot cycle bitflags SC_1X = 08h ; Triggered 1× per cycle SC_2X = 02h ; Triggered 2× per cycle SC_3X = 01h ; Triggered 3× per cycle SC_6X = 04h ; Triggered 6× per cycle _player_option_patnum = 26 POINT_ITEMS_MAX = 999