; TH02: int __cdecl pi_slot_load(int slot, char *fn) ; TH03: int __cdecl pi_slot_load(char *fn, int slot) pi_slot_load proc @@ret = word ptr -2 if GAME ge 3 @@fn = DPTR_ (cPtrSize + 2) @@slot = word ptr (cPtrSize + 2 + dPtrSize) else @@slot = word ptr (cPtrSize + 2) @@fn = DPTR_ (cPtrSize + 4) endif enter 2, 0 push si mov si, [bp+@@slot] if GAME ge 3 mov ax, si imul ax, size PiHeader add ax, offset pi_slot_headers push ds push ax mov bx, si shl bx, 2 pushd pi_slot_buffers[bx] call graph_pi_free endif pushd [bp+@@fn] mov ax, si imul ax, size PiHeader add ax, offset pi_slot_headers push ds push ax mov ax, si shl ax, 2 add ax, offset pi_slot_buffers push ds push ax call graph_pi_load_pack mov [bp+@@ret], ax pop si leave if GAME ge 3 ret 6 else ret endif pi_slot_load endp