#include "th02/math/randring.h" uint16_t pascal near randring1_next16(void); uint16_t pascal near randring1_next16_and(uint16_t mask); uint16_t pascal near randring2_next16_and(uint16_t mask); uint16_t pascal near randring2_next16_mod(uint16_t mask); inline unsigned char randring_angle(unsigned char range, unsigned char offset) { return randring1_next16_and(range) + offset; }