#pragma option -zPmain_01 extern "C" { #include #include "platform.h" #include "pc98.h" #include "planar.h" #include "master.hpp" #include "th03/formats/cdg.h" #include "th04/main/playfld.hpp" #include "th04/sprites/main_cdg.h" } #include "th04/shiftjis/fns.hpp" #include "th04/chars.h" #include "th04/main/ems.hpp" #include "th04/main/dialog/dialog.hpp" void near dialog_init(void) { #undef FACESET_REIMU_FN #undef FACESET_MARISA_FN #define FACESET_REIMU_FN FACESET_REIMU_FN_1 #define FACESET_MARISA_FN FACESET_MARISA_FN_1 extern const char FACESET_REIMU_FN[]; extern const char FACESET_MARISA_FN[]; cdg_free(CDG_BG_PLAYCHAR_BOMB); if(Ems) { uint32_t offset = EMS_FACESET_PLAYCHAR_OFFSET; size_t size = cdg_slots[CDG_FACESET_PLAYCHAR].bitplane_size; int slot = CDG_FACESET_PLAYCHAR; while(slot < (CDG_FACESET_PLAYCHAR_last + 1)) { allocate_and_load_from_ems( cdg_slots[slot].seg_alpha(), offset, size ); offset += size; size *= PLANE_COUNT; allocate_and_load_from_ems( cdg_slots[slot].seg_colors(), offset, size ); offset += size; size /= PLANE_COUNT; slot++; } } else { main_cdg_load_faceset_playchar(); } }