// Copy of the palette used during the logo, to allow non-blocking fades in // contrast to master.lib's blocking palette_black_in() and palette_black_out() // functions. (Then again, master.lib has the PaletteTone global for that...) extern Palette8 zunsoft_palette; // Spawns [n] new explosions at the given screen-coordinate [origin] position. void pascal zunsoft_pyro_new(Point screen_origin, int n, char patnum_base); void pascal zunsoft_update_and_render(void); void pascal zunsoft_palette_update_and_show(int tone); void pascal zunsoft(void);