void pascal near bb_boss_load(const char far *fn) { #if (GAME == 5) bb_boss_seg = bb_load(fn); #else file_ropen(fn); bb_boss_seg = HMem::allocbyte(BB_SIZE); file_read(bb_boss_seg, BB_SIZE); file_close(); #endif } #if (GAME == 5) void near bb_boss_free(void) #else void far bb_boss_free(void) #endif { if(bb_boss_seg) { HMem::free(bb_boss_seg); bb_boss_seg = 0; } }