#include "th01/math/subpixel.hpp" // Coordinates that change from subpixel space to pixel space within the same // variable... // ZUN bloat: Just use separate variables. union space_changing_pixel_t { Subpixel sp; pixel_t pixel; }; // Points that change from subpixel screen space to pixel screen space within // the same variable... // ZUN bloat: Just use separate variables. union space_changing_point_t { SPPoint sp; screen_point_t pixel; };