// Sets up the 640x400 graphics + text mode, as well as the vsync callback. void game_init(void); // Clears all text and fades out the graphics layer to prepare for exiting the // game. void game_exit(void); // Clears all text and fades out the graphics layer to prepare for executing // another binary. (Yes, it's effectively the same as game_exit().) void game_switch_binary(void);