#include "th04/main/playfld.hpp" // Fills the entire playfield with hardware palette color #0. void near playfield_fill_col_0(void); // These fill the VRAM playfield area around the given [left]_[top]_[w]_[h] // coordinates with the given hardware palette color. void near playfield_fillm_0_0_384_240_col_0(void); // Like above, but using the current GRCG tile rather than a set color. The // GRCG is assumed to be set to TDW mode. void pascal near playfield_fillm_32_0_320_192(void); void pascal near playfield_fillm_0_0_384_192__2(void); void pascal near playfield_fillm_0_205_384_163(void); void pascal near playfield_fillm_64_56_256_256(void); void pascal near playfield_fillm_0_0_384_192__1(void); void pascal near playfield_fillm_0_104_384_192(void);