// Performs a very slow, unoptimized, 2× nearest-neighbor scale of the // rectangle from // (⌊left_1/8⌋*8, top_1) - (⌊left_1/8⌋*8 + ⌊w_1/16⌋*16, top_1 + h_1) // on plane #1 to // (⌊left_0/8⌋*8, top_0) - (⌊left_1/8⌋*8 + ⌊w_1/16⌋*32, top_1 + h_1*2) // on plane #0. void graph_2xscale_byterect_1_to_0_slow( screen_x_t left_0, vram_y_t top_0, screen_x_t left_1, vram_y_t top_1, pixel_t w_1, pixel_t h_1 );