/* ReC98 * ----- * Declarations to help decompiling the seemingly impossible */ #define DECOMP_HPP // Alternate version that sets the value first #define outport2(port, val) _asm { \ mov ax, val; \ mov dx, port; \ out dx, ax; \ } // Should just be unwrapped wherever it appears. Code that directly uses T // would be much cleaner. template union StupidBytewiseWrapperAround { T t; int8_t byte[sizeof(T)]; uint8_t ubyte[sizeof(T)]; }; // Does exactly the same as Turbo C++'s __memcpy__() intrinsic, just with // stupidly reordered instructions. Can be replaced with regular copy // assignment wherever it appears. #if (GAME == 5) #define copy_near_struct_member(dst, src, src_type, member) { \ _CX = (sizeof(dst) / sizeof(uint16_t)); \ asm { push ds; pop es; } \ _DI = FP_OFF(&dst); \ _SI = FP_OFF(&src); \ _SI += offsetof(src_type, member); \ asm { rep movsw; } \ } #else #define copy_near_struct_member(dst, src, src_type, member) { \ asm { push ds; pop es; } \ _DI = FP_OFF(&dst); \ __memcpy__(MK_FP(_ES, _DI), &src.member, sizeof(dst)); \ } #endif // Circumventing compiler optimizations // ------------------------------------ // If you don't want to recreate the code layout of the original PC-98 // binaries, these can be safely deleted. They just make the code worse. #if defined(__TURBOC__) && defined(__MSDOS__) // Use this function wherever the original code used a immediate 0 literal // that Turbo C++ would optimize away, e.g. in register assignments // (_AX = 0 → XOR AX, AX) or comparisons (_AX == 0 → OR AX, AX). This way, // the compiler is forced to leave space for any potential offset, with the // literal 0 then being spelled out by the linker. template inline T keep_0(T x) { if(x == 0) { extern void *near address_0; return reinterpret_cast(&address_0); } return x; } // Bypasses the -Z -3 function parameter optimization, where [x] would be // combined with any potential subsequent 16-bit parameter adjacent in // memory to form a 32-bit PUSH. // (Interestingly, using a template function inlines either too well or // too badly. Only this macro guarantees the intended 16-bit PUSH to be // consistently emitted.) #define inhibit_Z3(x) \ *reinterpret_cast(reinterpret_cast(&x)) // Calling an empty inlined function prevents certain jump optimizations. inline void optimization_barrier(void) { } #else #define keep_0(x) x #define inhibit_Z3(x) x #define optimization_barrier() #endif // ------------------------------------ // 32-bit ASM instructions not supported by Turbo C++ 4.0J's built-in // assembler. Makes no sense to compile with `#pragma inline` (and thus, // require a 16-bit TASM) just for those. #define MOVSD __emit__(0x66, 0xA5); #define REP __emit__(0xF3);