public _boss public _boss_pos, _boss_hp, _boss_sprite, _boss_phase, _boss_phase_frame public _boss_damage_this_frame, _boss_mode, _boss_angle, _boss_mode_change public _boss_phase_end_hp label _boss byte _boss_pos motion_t _boss_hp dw ? _boss_sprite db ? _boss_phase db ? _boss_phase_frame dw ? _boss_damage_this_frame db ? _boss_mode db ? ; Used for both movement and bullet angles. _boss_angle db ? _boss_mode_change db ? _boss_phase_end_hp dw ?