; Renders the boss battle background image at the given position, surrounded ; by the given background [color]. ; void pascal near boss_backdrop_render(int x, int y, char color); public BOSS_BACKDROP_RENDER boss_backdrop_render proc near @@color = byte ptr 4 @@y = word ptr 6 @@x = word ptr 8 push bp mov bp, sp call cdg_put_noalpha pascal, [bp+@@x], [bp+@@y], 16 call grcg_setmode_tdw mov ah, [bp+@@color] call grcg_setcolor_direct_noint_1 call _boss_backdrop_colorfill GRCG_OFF_CLOBBERING dx pop bp retn 6 boss_backdrop_render endp