/// Marisa's shot control functions /// ------------------------------- #include "platform.h" #include "pc98.h" #include "th01/math/subpixel.hpp" #include "th03/math/randring.hpp" #include "th04/math/motion.hpp" #include "th04/main/playfld.hpp" #include "th04/main/player/player.hpp" #include "th04/main/player/shot.hpp" void pascal near shot_laser_update( unsigned int frames, shot_laser_style_t style ) ;