// Inverts the 32×32 square at (⌊left/8⌋*8, top) on the given VRAM [plane]. // Returns true if the square is not fully within the boundaries of VRAM and // was not inverted, false otherwise. bool16 graph_invert_32x32_8(screen_x_t left, vram_y_t top, dots8_t far *plane);