; Blits all tiles in the ring buffer to the playfield in VRAM. ; void tiles_render_all(); public tiles_render_all tiles_render_all proc near push si push di call egc_start_copy_inlined_noframe mov di, ((RES_Y - TILE_H) * ROW_SIZE) + PLAYFIELD_VRAM_X mov bx, offset _tile_ring[TILES_MEMORY_X * (TILES_Y - 1) * 2] mov ax, GRAM_400 mov es, ax assume es:nothing @@start_row: mov dl, TILES_X @@next_tile_in_row: mov si, [bx] mov cx, TILE_H nop @@blit_tile_lines: mov ax, es:[si] mov es:[di], ax add si, ROW_SIZE add di, ROW_SIZE loop @@blit_tile_lines sub di, (TILE_H * ROW_SIZE) - TILE_VRAM_W add bx, 2 dec dl jnz short @@next_tile_in_row sub bx, (TILES_MEMORY_X + TILES_X) * 2 sub di, (TILE_H * ROW_SIZE) + (TILE_VRAM_W * TILES_X) jge short @@start_row call egc_off pop di pop si retn tiles_render_all endp ; void egc_start_copy_inlined_noframe(); public egc_start_copy_inlined_noframe egc_start_copy_inlined_noframe proc near EGC_START_COPY_INLINED retn egc_start_copy_inlined_noframe endp nop