; Scores and high scores are exclusively stored in little-endian BCD format ; internally. Points are added via adding regular integers to [score_delta], ; which is then taken "times 10" ([score_delta] += 1 → 10 more on-screen ; points). SCORE_DIGITS = 8 ; Also ignoring the last digit. (= 61,110 points) SCORE_DELTA_FRAME_LIMIT = 6111 public _continues_used, _score_lebcd, _hiscore_lebcd public _score_delta, _score_delta_frame label _continues_used byte _score_lebcd db SCORE_DIGITS dup(?) _hiscore_lebcd db SCORE_DIGITS dup(?) if GAME eq 4 _score_unused db ? endif _score_delta dd ? ; Amount of points transferred from [score_delta] to [score_lebcd] this frame. _score_delta_frame dd ?