// Yes, snd_delay_until_measure() links to its own copy of frame_delay(), but // only in TH02's OP.EXE. And since every other SHARED function with a // frame_delay() call *does* refer to the same instance of this function, we // have no choice but to compile the OP.EXE version separately. // // Really, how was this game even *built*, originally, if it uses *both* a // common set of library functions *and* obviously copy-pasted and separately // compiled versions of some of these functions? #define frame_delay frame_delay_2 #include "th02/snd_dlym.cpp"