; All values are signed. (Yes, allowing you to invert the controls with ; negative values!) public _playchar_speed_aligned_x, _playchar_speed_aligned_y public _playchar_speed_diagonal_x, _playchar_speed_diagonal_y _playchar_speed_aligned_x db ? _playchar_speed_aligned_y db ? _playchar_speed_diagonal_x db ? _playchar_speed_diagonal_y db ?