#pragma option -3 extern "C" { #include #include "platform.h" #include "pc98.h" #include "master.hpp" #include "th01/math/polar.hpp" #include "th01/math/subpixel.hpp" #include "th01/math/vector.hpp" #include "th04/math/vector.hpp" int pascal vector1_at(int origin, int length, int angle) { return (((static_cast(length) * angle) >> 8) + origin); } void pascal vector2_at( SPPoint near &ret, subpixel_t origin_x, subpixel_t origin_y, subpixel_t length, int angle ) { _BX = angle; #if (GAME == 5) _BH ^= _BH; #endif _BX += _BX; // *= sizeof(short) ret.x.v = polar_x_fast_unsafe(origin_x, length, _BX); ret.y.v = polar_y_fast_unsafe(origin_y, length, _BX); } }