#include "pc98.h" #include "shiftjis.hpp" extern const shiftjis_t BONUS_RANK[]; extern const shiftjis_t BONUS_PLAYPERF[]; extern const shiftjis_t BONUS_BOMBS[]; extern const shiftjis_t BONUS_LIVES[]; extern const shiftjis_t BONUS_START_BOMBS[]; extern const shiftjis_t BONUS_START_LIVES[]; extern const shiftjis_t BONUS_POINT[3]; extern const shiftjis_t BONUS_TIMES[3]; extern const shiftjis_t BONUS_EQUALS[]; extern const shiftjis_t BONUS_EXTRA_CLEAR[]; extern const shiftjis_t BONUS_EXTRA_LIVES[]; extern const shiftjis_t BONUS_EXTRA_BOMBS[]; extern const shiftjis_t BONUS_EXTRA_SIGMA_FRAMES[]; // TRANSLATORS: Replace with your longest label. static const tram_cell_amount_t BONUS_LABEL_TRAM_W = 12;