#pragma option -a1 #if GAME == 2 # define CFG_FN "huuma.cfg" typedef struct { int8_t rank; int8_t bgm_mode; int8_t bombs; int8_t lives; int8_t perf; } cfg_options_t; # define CFG_LIVES_MAX 4 # define CFG_LIVES_DEFAULT 2 # define CFG_BOMBS_MAX 3 # define CFG_BOMBS_DEFAULT CFG_BOMBS_MAX #endif typedef struct { cfg_options_t opts; resident_t __seg *resident; int8_t debug; #if GAME >= 4 int8_t opts_sum; // Sum of all bytes in [opts] #endif } cfg_t; #pragma option -a.