ORB_W = 32 ORB_H = 32 ORB_LEFT_MIN = (PLAYFIELD_LEFT) ORB_LEFT_MAX = (PLAYFIELD_RIGHT - ORB_W) ORB_TOP_MIN = (PLAYFIELD_TOP) ORB_TOP_MAX = (PLAYFIELD_BOTTOM - ORB_H) ORB_LEFT_START = (ORB_LEFT_MAX - 8) ORB_TOP_START = ( ORB_TOP_MAX - 88) public _orb_cur_left, _orb_cur_top, _orb_force_frame _orb_cur_left dw ? _orb_cur_top dw ? _orb_force_frame dw ?