// Blits the given point[num] sprite to the given position. Assumptions: // • ES is already be set to the beginning of a VRAM segment // • The GRCG is active, and set to the intended color // Returns _DX (= left) advanced by the width of the numeral. #define pointnum_put(left, top, numeral) \ _CX = numeral; \ pointnum_put_raw(patnum); void __fastcall near pointnum_put_raw(int top, int left);