#pragma option -a1 #if GAME == 3 # define CFG_FN "yume.cfg" typedef struct { uint8_t bgm_mode; uint8_t key_mode; uint8_t rank; int16_t unused; } cfg_options_t; #endif #pragma option -a. #include "th02/formats/cfg.h" // Loads the [resident] pointer from the .CFG file, initializes the rest of // the structure (in TH03 and TH04), and clamps the life, bomb, and BGM/SE // mode fields to their respective ranges (in TH04 and TH05). void near pascal cfg_load(void); // Loads just the [resident] pointer from the .CFG file, and returns its new // value. resident_t __seg* near pascal cfg_load_resident(void); // Saves the .CFG file, without changing its resident segment pointer. void near pascal cfg_save(void); // Like cfg_save(), but resets the resident segment pointer to zero. void near pascal cfg_save_exit(void);