// Blits the hardcoded diamond, star, or snowflake sprites in the given [col] // to the given position. void shape8x8_diamond_put(screen_x_t left, vram_y_t top, int col); void shape8x8_star_put(screen_x_t left, vram_y_t top, int col); void shape8x8_flake_put(screen_x_t left, vram_y_t top, int col); // Blits the given [cel] of the hardcoded invincibility sprites to the given // position. void shape8x8_invincibility_put(screen_x_t left, vram_y_t top, int cel); // Attempts to unblit a 8×8 sprite, but ends up unblitting a 16×8 rectangle // instead. #define shape8x8_sloppy_unput(left, top) \ egc_copy_rect_1_to_0_16(left, top, 16, 8); void shape_ellipse_arc_put( screen_x_t center_x, vram_y_t center_y, pixel_t radius_x, pixel_t radius_y, int col, unsigned char angle_step, unsigned char angle_start, unsigned char angle_end ); // Makes a sloppy attempt at restoring the pixels along the given ellipse arc // from VRAM page 1, but ends up restoring horizontal 16×1 lines along that // arc. void shape_ellipse_arc_sloppy_unput( screen_x_t center_x, vram_y_t center_y, pixel_t radius_x, pixel_t radius_y, unsigned char angle_step, unsigned char angle_start, unsigned char angle_end );