#include "th03/gaiji/bar.h" // A completely filled, 128-pixel bar, stored in 8 consecutive gaiji // characters. TH05 has *MAX♡ drawn on the last three. #define G_BAR_MAX(sprite) #define gaiji_bar_max(start) \ g_BAR_MAX_0 = start, \ g_BAR_MAX_1, \ g_BAR_MAX_2, \ g_BAR_MAX_3, \ g_BAR_MAX_4, \ g_BAR_MAX_5, \ g_BAR_MAX_6, \ g_BAR_MAX_7