public BULLET_PATNUM_FOR_ANGLE bullet_patnum_for_angle proc near @@angle = byte ptr 2 @@patnum_base = word ptr 4 mov bx, sp mov al, ss:[bx+@@angle] mov bx, ss:[bx+@@patnum_base] add al, 3 ; Yes, this is intended to also cover Yumeko's knife bullets, which start ; at patnum 193. cmp bx, PAT_BULLET16_V jnb short @@is_vector_bullet and al, 7Fh @@is_vector_bullet: xor ah, ah shr al, 3 add ax, bx retn 4 bullet_patnum_for_angle endp nop