#include "th01/main/bullet/pellet_s.hpp" void pellet_speed_lower(pellet_speed_t max, pellet_speed_t negative_delta) { if(resident->pellet_speed > max) { resident->pellet_speed = max; } else { resident->pellet_speed += negative_delta; } if(resident->pellet_speed < PELLET_SPEED_LOWER_MIN) { resident->pellet_speed = PELLET_SPEED_LOWER_MIN; } } void pellet_speed_raise(pellet_speed_t delta) { resident->pellet_speed += delta; if(resident->pellet_speed > PELLET_SPEED_RAISE_MAX) { resident->pellet_speed = PELLET_SPEED_RAISE_MAX; } }