#include "th01/hardware/grcg.hpp" #include "th03/formats/cdg.h" #include "th04/hardware/grcg.hpp" #include "th04/main/boss/backdrop.hpp" #include "th04/sprites/main_cdg.h" void pascal near boss_backdrop_render(screen_x_t left, vram_y_t top, vc_t col) { cdg_put_noalpha_8(left, top, CDG_BG_BOSS); grcg_setmode_tdw(); grcg_setcolor_direct(col); boss_backdrop_colorfill(); grcg_off(); }