; Draws the hardcoded spark sprite with the given ID, with ([x], [vram_y]) ; pointing to the top-left point. Assumptions: ; • The GRCG is active, and set to the intended color ; • [sprite_id] ≤ SPARK_SPRITES ; void pascal near spark_render(int x, int vram_y, int sprite_id); spark_render proc near @@sprite_id = word ptr 4 @@vram_y = word ptr 6 @@x = word ptr 8 push bp mov bp, sp push si push di mov ax, GRAM_400 mov es, ax mov bx, [bp+@@x] mov ax, bx sar ax, 3 ; x /= 8 mov dx, [bp+@@vram_y] shl dx, 6 ; [vram_y] * 64 add ax, dx shr dx, 2 ; (([vram_y] * 64) / 4) = [vram_y] * 16 add ax, dx mov di, ax ; ([vram_y] * 64) + ([vram_y] * 16) = [vram_y * ROW_SIZE] mov ax, bx and ax, 7 ; [x] & 7 shl ax, 7 ; *= SPARK_SIZE * SPARK_SPRITES (offset of X-shifted sprite) mov dx, [bp+@@sprite_id] shl dx, 4 ; sprite_ptr = [sprite_id] * SPARK_SIZE add ax, dx add ax, offset sSPARKS mov si, ax mov cx, SPARK_H @@blit_loop: movsw add di, (ROW_SIZE - SPARK_VRAM_W) cmp di, PLANE_SIZE jl short @@next_row sub di, PLANE_SIZE @@next_row: loop @@blit_loop pop di pop si pop bp retn 6 spark_render endp even